![]() This means that the test system had, in effect, only 8GB of RAM per CPU or as I like to express it- 1GB per core. Dual CPU systems divide the RAM equally between the processors- these motherboards have separate slots and special sequences of symmetrical positioning. ![]() As tuffjuff also comments, 16GB of RAM is not nearly enough for this kind of machine. My Precision T5400 I think is wearing in an indentation in that exact location from a WD Passport.ģ. Oh, and Jon, the indentation on the top of the T5600 is not for car keys- that's where you would set your short-cabled USB external drive(s)- and flash drives-if there were enough USB 3.0 ports. The Precision T5400 has two front, six rear, and two on the back of the (SK-8135) keyboard! USB 2.0 ports and I still have to add a four-port hub on one of the back ports. There are never enough USB ports on a workstation. I would question a workstation at this level without at least three USB 3.0 ports on the front. Also, As Jon Carroll mentions, this is short on front USB 3.0 ports. I don't know anyone in architecture, industrial design, graphic design, animation, or video editing that doesn't keep their workstation vertically, who doesn't also hate vertical optical drives, and also often have two of those plus a card reader. The brutalist architecture may have convenient handles, but to me is a clunker, both visually and in features. Still, the T5600 situation is better than the impending Mac Dustbin Pro.Ģ. My mother's 2010 dual-core Athlon X2 in a $39 case, "Grandma's TurboKitten 3000", has more expansion bays. I can understand the trends toward more compact cases, and even the need to pander to styling and branding, but the TX600 series is inexecusably short on drive bays. I imagine these tests are complex and time-consuming, but it would have provided perspective if at least one direct competitor from HP and/or Lenovo appeared.Ī couple of comments on the T5600 design.ġ. More would have been revealed if the P500X used something like a GTX 680 (In other words,about 2nd from the top of their respective lines) rather than a Quadro 2000 which is two generations past and in effect, just a much lower line ancestor of the K5000. The systems compared were, however, not at the same level relative to their categories. To others it might matter, but in my design, I could care less about AA I am just happy when SolidWorks does not crash.Ī very good and welcome review. I just might run SpecviewPerf 11 on my system to see how it performs. Now SW Simulations and PhotoView360 is a different story. How odd is that?Ĭorrect if I am wrong, but as far as I know the basic S*#tWorks is not optimized for multi-threading (hence I am only running an i7 3820 and anything higher would not benefit the performance). In fact, SolidWorks performs better with AA on. The tests seem evenly split between single- and multi-threaded workloads, and some of them incur little or no hit from AA, which points to something other than the GPU bottlenecking performance. This sure has makes me think twice about wanting to upgrade my 2000 to a K4000. While it is a lot less expensive then similar products from Autodesk, LightWave is still quite expensive and probably not ideal for those who are simply looking to dip their toes into 3D graphics.11768418 said:Am I reading this right, in the SPECviewperf 11 bench graph: the ($480-ish) PNY Quadro 2000 (P500X) beat the ($ 1800-ish) PNY Quadro K5000 by significant margins in the SW-02, as well as some other ones as well. LightWave is a great 3D animation solution for smaller companies that don't have large budgets for programs like Maya. It can even reproduce the lighting that is on the set. With Virtual Studio Tools a movie crew can walk a set with cameras and other input devices and LightWave will create a virtual replica of the set. There are many features that LightWave provides that make it easy to add CGI effects during the movie making process. LightWave also includes effective procedural, nodal, and keyframe animation tools to help bring your 3D creations to life. You can surface your 3D elements using a quick layer-based system, a more involved but powerful nodal system, or both. LightWave is able to render both animated and static 3D images utilizing a good sized pallet of tools for creating and manipulating images. It has been used in many different industries including TV, film, architecture, advertising, and video game development. NewTek LightWave 3D is a 3D computer graphics application that is used to create 3D graphics and animations. Support for a wide range of inputs including mice, tablets, game controllers, and sensor arrays.Ability to create a virtual model of a physical location using cameras and other input.Fast rendering engine supporting realistic reflections and refractions.
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